Ryu
Shinku-Hadouken
Deal 7 damage to 1 enemy unit.
Give all of your Action Cards and Unit Cards effect damage +1. (This Hero Art effect does not stack.)
Give 1 friendly unit <Combo>.
Give all friendly units +2 Attack.
Give 1 friendly unit <Flight> and +X Attack, where X is the number of times Action Cards were used to increase a unit's Attack. (Maximum value for X is 3.)
Give 1 friendly unit +2 HP, <Shield>, and <Anti-Air>.
Give 1 friendly unit +7 HP.Your Hero gains +4 Life.
Give all friendly units "When HP is boosted: Gain +1 Attack." (This effect does not stack.)
Give all friendly units <Veil>.
Give all friendly units <Shield>.
Give 1 friendly unit +1 Attack and <Heavy Pierce>.
Give 1 friendly unit "Gain +4 MP when leaving the field." (This effect does not stack.)
Halt all enemy units for 13 seconds.
Destroy all enemy units inflicted with Halt.
Deal 5 damage to 1 enemy unit.If that unit has <Flight>, deal 7 damage instead.Your Hero gains +3 Life.
Give 1 enemy unit -3 Attack (effective for 1 attack), inflict <Slow> (13 seconds) and that unit cannot counter (13 seconds.)
Give all friendly units Reverberate. (Resonate will trigger an additional time when an Action Card is used. This effect can stack.)
Give your Hero "Immune to damage: 10 seconds."(Take no damage for 10 seconds.)
Destroy 1 enemy unit with an MP cost of 5 or less.
Place the unit with the highest MP cost in your Graveyard onto the field.Give that unit: "Death: Remove self from the game."
Give 1 unit in your deck with <Revenge> active -1 MP and add it to the EX Pocket. (MP costs cannot drop below 1.)Give that unit +1/+1.
Give 1 friendly unit +4/+4and "Destroy after 1 attack."
Deal damage equal to the amount of Life sacrificed split among all enemy units.The maximum amount of damage this can deal is 14.
If your Hero's Life is 20 or less, give all black units in your hand, EX Pocket, and on your field +1/+1.
Explore for Rocket Launcher and give it -1 MP.
Add 2 random cards from among all cards you have obtained with Explore this battle to the EX Pocket. Give those cards -1 MP. (MP costs cannot drop below 1.)(If only 1 card has been found through Explore, only 1 card will be added to the EX Pocket.)
If your Explore Count is 3 or higher, give 1 friendly unit +1/+3 and <Shield>.
Give 1 friendly unit "Gain +3 Attack," <Crush>, and <Spillover>. (Each effective for 1 attack.)
Increase the level of 1 friendly unit with <Growth> by 1.
Randomly add 1 Gerbera, Ragtime, or Tomboy to your EX Pocket.
Give the <Ascended> status to 1 friendly unit without the <Ascended> status and destroy the unit in front of it.
Destroy all units with 4 or less HP.
Move 1 friendly unit to a random open board slot.Give that unit "<Veil>: 10 seconds" and "Immune to damage: 10 seconds."
Add a Maverick or Maverick Hunter randomly to the EX Pocket.
Deal 4 damage split among all enemy units.<Memory>: 4Deal 7 damage split among enemy units instead.<Memory>: 10Deal 12 damage split among enemy units instead.
Give 1 friendly unit +2 Attack and <Combo>. (Effective for 1 attack.)
Give 1 friendly unit +3 HP and "Reduce damage taken of 3 or less to 1."
Select 1 friendly unit.All units in your hand and EX Pocket that are the same Tribe as the selected units get -1 MP.
Steal 1 random card from your opponent's deck and add it to your EX Pocket.
Give all friendly units +2 HP.Deal 3 damage to all enemy units.Any unit destroyed by this damage is removed from the game. This will not trigger Death Abilities.
Give 1 friendly unit +1 Attack and <Agility>.
Your Hero gains "All friendly red units gain +1 Attack."
Deal damage equal to the number of units in your Graveyard +3 to 1 enemy unit.If that unit is destroyed by this damage, additionally give your Hero +3 Life.
Place up to 3 random black units with an MP cost of 4 or less in your Graveyard onto the field.
Activate the Death abilities of 1 friendly unit.
Remove 1 enemy unit with 3 or less Attack from the game.
Lock all of your empty board slots for 10 seconds, then return all enemy units with an MP cost equal to or less than the number of board slots that were inflicted with Lock +2 to the deck.
Return 1 friendly purple unit to your EX Pocket and give it -2 MP. (MP costs cannot fall below 1.)Other than the unit returned, place 1 random purple unit in the EX Pocket onto the field.
Number | RATHALOS 009 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | Give 1 friendly red unit +1 Attack. |
Number | JILL 013 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Epic |
Soul cost | Card cannot be crafted. |
Effects | 1 friendly unit with Explore uses Explore. |
Number | JILL 009 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | Deal 3 damage to a friendly unit and 4 damage to a random enemy unit. |
Number | COR 029 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly unit +2/-2. |
Number | DON 023 |
---|---|
Expansion | Day of Nightmares |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | 1 friendly unit with Explore uses Explore. Obtained card gets MP cost -1.(MP costs cannot drop below 1.) |
Number | TFS 020 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly unit +1 Attack for each time friendly units have had the <Ascended> status this battle. Ascended Count: 0 |
Number | HBM 021 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal +2 damage equal the number of times Chain of Fists was played this battle to a random enemy unit. Count: 0 |
Number | HBM 016 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 friendly unit "Resonate: +1 Attack. (Effective for 1 attack.)" |
Number | ATH 020 |
---|---|
Expansion | Adventures of a Tiny Hero |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give a random Monster unit in your hand or EX Pocket +1 Attack and <Rush>. |
Number | TOA 020 |
---|---|
Expansion | The Tale of Amatsu no Kuni |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give +1/+1 to a friendly Human unit. |
Number | BOA 020 |
---|---|
Expansion | The Battle of Amatsu no Kuni |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Move a friendly unit to a random open board slot. |
Number | ADA 019 |
---|---|
Expansion | A Dark Agenda |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give +1 Attack to 1 friendly unit. (Effective for 1 attack.) Add 1 Thorough Investigation from your deck into the EX Pocket. |
Number | ADA 014 |
---|---|
Expansion | A Dark Agenda |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 2 damage to 1 enemy unit. |
Number | AVP 019 |
---|---|
Expansion | Ace vs the People |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 friendly red unit +1 Attack. <Present>: 3 Give that unit an additional +2 Attack. Evidence Count: 0 |
Number | AVP 020 |
---|---|
Expansion | Ace vs the People |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Deal 2 damage to 1 random enemy unit. <Present>: 2 Additionally, deal 2 damage to the enemy Hero. Evidence Count: 0 |
Number | DOW 022 |
---|---|
Expansion | Dragons of War |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Increase the level of 1 friendly unit with <Quest> by 1. |
Number | DOW 017 |
---|---|
Expansion | Dragons of War |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly Human or Monster unit "Battle Damage Taken -1." |
Number | IOF 022 |
---|---|
Expansion | Island of Fear |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | <Art Charge 1> Activate 1 Explore Ability of 1 friendly unit with Explore. (If there are multiple abilities, 1 is activated at random.) |
Number | IOF 024 |
---|---|
Expansion | Island of Fear |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Destroy 1 friendly unit, then deal 5 damage to 1 random enemy unit. |
Number | IOF 019 |
---|---|
Expansion | Island of Fear |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 enemy unit "Damage taken +1." |
Number | BOR 019 |
---|---|
Expansion | Breath of Resistance |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Give 1 random Unit Card with <Coordination> in your hand or EX Pocket +1 Attack (effective for 1 attack) and <Shield>. |
Number | DTL 017 |
---|---|
Expansion | Defying The Light |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Deal 1 damage to 1 enemy unit. If that unit is destroyed by this damage, additionally give 1 random friendly unit +2/+2. |
Number | DTL 014 |
---|---|
Expansion | Defying The Light |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly unit +1 HP. If there are no enemy units, additionally give it +3 HP. |
Number | GO 017 |
---|---|
Expansion | Genma Onslaught |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Deal 1 damage to 1 friendly unit, then give all red Unit Cards in your hand and EX Pocket +1 HP. |
Number | GO 015 |
---|---|
Expansion | Genma Onslaught |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly unit +2 Attack and "Give -1 Attack every 5 seconds." |
Number | SSV 020 |
---|---|
Expansion | Super Spooky Village |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Deal 2 damage to 1 random enemy unit. If that unit is not destroyed by this damage, deal 2 damage to 1 random friendly unit. This process will repeat until a unit is destroyed by this damage or no units remain on either player's field. (This damage-dealing effect will activate up to 7 times.) |
Number | SSV 013 |
---|---|
Expansion | Super Spooky Village |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 random red Unit Card with 3 or less Attack in your hand or EX Pocket +2 Attack. (Effective for 1 attack.) |
Number | JR 016 |
---|---|
Expansion | Jurassic Rampage |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Deal 1 damage to 1 friendly unit, then draw 1 card and add it to your EX Pocket. |
Number | RATHALOS 010 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | Give 1 friendly red unit +2 Attack. (Effective for 1 attack.) |
Number | JILL 010 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Rare |
Soul cost | Card cannot be crafted. |
Effects | Deal 3 damage split among all enemy units. |
Number | JILL 012 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | Deal 1 damage to all enemy units. |
Number | COR 045 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Deal X damage to an enemy unit, where X is the number of friendly units on the field +3. |
Number | COR 040 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Deal 5 damage to a friendly unit, then deal 5 damage to a random enemy unit. |
Number | COR 032 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly unit +2 Attack. |
Number | COR 033 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give all friendly units +1 Attack. |
Number | COR 034 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give +1 Attack to 1 friendly unit. Deal 1 damage to 1 random enemy unit. |
Number | DON 025 |
---|---|
Expansion | Day of Nightmares |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Give 1 friendly unit +1 Attack for each Action Card you used during this battle. Count: 0 |
Number | DON 019 |
---|---|
Expansion | Day of Nightmares |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 2 damage to an enemy unit. Put one Lightning Bolt from your deck into the EX Pocket. |
Number | DON 020 |
---|---|
Expansion | Day of Nightmares |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Prevents one enemy unit from countering. |
Number | TDA 025 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Deal 9 damage to a unit and give +9 Life to the Hero controlling that unit. |
Number | TDA 023 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 4 damage to 1 enemy unit. Your opponent draws 1 card and puts it into the EX Pocket. |
Number | TDA 021 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Deal X damage split among all enemy units, where X is the number of times friendly units have leveled up. (Maximum value for X is 7.) Number of times leveled up: 0 |
Number | TDA 019 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 1 damage to an enemy unit. If friendly units have leveled up 5 times or more, deal 5 damage instead. Number of times leveled up: 0 |
Number | TFS 025 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Deal damage to 1 enemy unit equal to three times the number of times friendly units have had the <Ascended> status this battle. Any unit destroyed by this damage is added to your EX Pocket instead of going to the Graveyard. This will not trigger Death Abilities. Damage: 0 |
Number | TFS 024 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 1 damage to an enemy unit. If a friendly unit has had the <Ascended> status at least once this battle, it will instead deal 5 damage to that enemy unit, and then shuffle a Hado Strike into your opponent's deck. Ascended Count: 0 |
Number | HBM 025 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Deal 2 damage to an enemy Hero or enemy unit. <Memory>: 4 Deal 5 damage to an enemy Hero or enemy unit instead. Memory Count: 0 |
Number | HBM 020 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Return a friendly red unit back to the EX Pocket, then deal 5 damage split among all enemy units. |
Number | HBM 022 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Move 1 friendly unit to a random open board slot. Give that unit +1/+1. <Memory>: 2 Additionally, gain +1 MP. Memory Count: 0 |
Number | HBM 019 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Deal 3 damage to an enemy unit. Any unit destroyed by this damage is removed from the game. This will not trigger Death Abilities. |
Number | HBM 012 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give +1 Attack to 1 friendly unit. <Memory>: 2 Give that unit an additional +2 Attack. Memory Count: 0 |
Number | ATH 023 |
---|---|
Expansion | Adventures of a Tiny Hero |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 2 damage split among enemy units. If a friendly unit with <Rush> is on the field, deal 5 damage split among all enemy units instead. |
Number | ATH 021 |
---|---|
Expansion | Adventures of a Tiny Hero |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give a friendly unit +3 HP. If a friendly unit with 4 or more Attack is on the field, give an additional +1/+1. |
Number | TOA 023 |
---|---|
Expansion | The Tale of Amatsu no Kuni |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Move a friendly unit to a random open board slot. Deal 3 damage split among all enemy units. |
Number | TOA 021 |
---|---|
Expansion | The Tale of Amatsu no Kuni |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Deal 3 damage to an enemy unit. If your Explore Count is 8 or higher, deal 8 damage instead. Explore Count: 0 |
Number | TOA 022 |
---|---|
Expansion | The Tale of Amatsu no Kuni |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give a friendly unit +2 Attack. (Effective for 1 attack). If that unit has <Growth>, it also gains +3 Growth Points. |
Number | TOA 018 |
---|---|
Expansion | The Tale of Amatsu no Kuni |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 2 damage to an enemy unit. <Memory>: 4 Deal 4 damage to an enemy unit instead. <Memory>: 7 Deal 6 damage to an enemy unit instead. Memory Count: 0 |
Number | TOA 019 |
---|---|
Expansion | The Tale of Amatsu no Kuni |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Explore for Lil' Moley. |
Number | BOA 015 |
---|---|
Expansion | The Battle of Amatsu no Kuni |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 3 damage to an enemy unit. If that unit is a Spirit unit, <Art Charge 2>. |
Number | BOA 016 |
---|---|
Expansion | The Battle of Amatsu no Kuni |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 2 damage to all units. |
Number | ADA 025 |
---|---|
Expansion | A Dark Agenda |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Deal damage equal to the number of Action Cards used in this battle +1 split among all enemy units. (Maximum 10 damage.) If a unit is destroyed by this damage, randomly Explore for 1 Option A, Option B, or Option C. Action cards used: 0 |
Number | ADA 021 |
---|---|
Expansion | A Dark Agenda |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 4 damage to 1 enemy unit. If a unit is destroyed by this damage, give "Take 1 damage every 5 seconds. (Maximum 4 times)" to your Hero. |
Number | ADA 022 |
---|---|
Expansion | A Dark Agenda |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | <Art Charge 2> Return 1 friendly Monster unit to the EX Pocket, then give it -2 MP. (MP costs cannot drop below 1.) |
Number | ADA 020 |
---|---|
Expansion | A Dark Agenda |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give all friendly red units "Attacking: Deal 2 damage to the unit in front." |
Number | ADA 015 |
---|---|
Expansion | A Dark Agenda |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 random red unit in your hand or EX Pocket +1/+1 and <Rush>. |
Number | AVP 025 |
---|---|
Expansion | Ace vs the People |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Give <Art Charge 10> to your friendly red Hero. Give <Art Charge 5> to the enemy Hero. |
Number | AVP 021 |
---|---|
Expansion | Ace vs the People |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal damage to 1 enemy unit equal to the number of units on the board. |
Number | AVP 024 |
---|---|
Expansion | Ace vs the People |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 3 damage to 1 enemy unit. <Present>: 3 Instead, deal 8 damage to that unit. Evidence Count: 0 |
Number | AVP 018 |
---|---|
Expansion | Ace vs the People |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 enemy unit "Cannot block." |
Number | AVP 012 |
---|---|
Expansion | Ace vs the People |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Move 1 enemy unit to a random empty board slot. <Present>: 1 Additionally, deal 3 damage to that unit. Evidence Count: 0 |
Number | DOW 024 |
---|---|
Expansion | Dragons of War |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | <Art Charge 2> Give up to 2 random friendly units +1 Attack. |
Number | DOW 015 |
---|---|
Expansion | Dragons of War |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 4 damage split among all enemy units. |
Number | DOW 016 |
---|---|
Expansion | Dragons of War |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 2 damage to 1 enemy unit and give that unit "Take 1 damage every 5 seconds. (Max 4 times.)" |
Number | AMMY 013 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Epic |
Soul cost | Card cannot be crafted. |
Effects | Return a friendly unit's Attack and HP to their original values. |
Number | AMMY 012 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Rare |
Soul cost | Card cannot be crafted. |
Effects | Deal 3 damage to a random enemy unit. |
Number | AMMY 009 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | Give +2 Attack to a friendly unit with <Growth>. |
Number | IOF 025 |
---|---|
Expansion | Island of Fear |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Explore for Shotgun. If your deck has 15 or less cards, instead Explore for Rocket Launcher and give it -2 MP. |
Number | IOF 020 |
---|---|
Expansion | Island of Fear |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 friendly unit +2 HP. If enemy units have died 4 or more times this battle, additionally gain <Agility>. Death Count: 0 |
Number | IOF 021 |
---|---|
Expansion | Island of Fear |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 random unit in your hand or EX Pocket +1 Attack and <Crush>. (Effective for 1 attack.) |
Number | IOF 015 |
---|---|
Expansion | Island of Fear |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 enemy unit Cannot Counter (13 seconds). The unit in front performs an Instant Attack. |
Number | IOF 016 |
---|---|
Expansion | Island of Fear |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 random unit in your hand or EX Pocket "When played: Deal 4 damage to the unit in front." |
Number | MOR 018 |
---|---|
Expansion | Mission of Ruin |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Give 1 friendly red unit <Heavy Pierce>. Additionally, if that unit has 4 or more Attack, give that unit +1/+3. |
Number | MOR 017 |
---|---|
Expansion | Mission of Ruin |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 friendly Human unit +1/+1. Move 1 random enemy unit to a random empty board slot. |
Number | BOR 020 |
---|---|
Expansion | Breath of Resistance |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Deal damage split among enemy units equal to the number of friendly units with <Coordination> on the field ×4. |
Number | BOR 018 |
---|---|
Expansion | Breath of Resistance |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 2 damage to 1 enemy unit. If there is a friendly unit with <Coordination> on the field, deal an additional 2 damage. |
Number | BOR 017 |
---|---|
Expansion | Breath of Resistance |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Return 1 friendly unit to the EX Pocket. If that unit has <Coordination>, also give it +2/+3 and <Rush>. |
Number | BOR 013 |
---|---|
Expansion | Breath of Resistance |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 3 damage split among all enemy units. If a unit is destroyed by this damage, give 1 random friendly unit +1 Attack. |
Number | BOR 014 |
---|---|
Expansion | Breath of Resistance |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly unit +1 Attack. If that unit has <Coordination>, additionally give that unit +1/+1. |
Number | DTL 018 |
---|---|
Expansion | Defying The Light |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 2 damage to 1 enemy unit. If your Hero's AP is 15 or higher, additionally deal 2 damage. |
Number | DTL 016 |
---|---|
Expansion | Defying The Light |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 friendly red unit +2 HP. Give your Hero <Shield>. <Memory>: 7 Additionally, gain +1/+1. Memory Count: 0 |
Number | DTL 013 |
---|---|
Expansion | Defying The Light |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly red unit +2/+1. If <Memory> is 3 or less, additionally deal 3 damage to your Hero. Memory Count: 0 |
Number | DTL 015 |
---|---|
Expansion | Defying The Light |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Add 2 Unit Cards with <Faith> in your deck to your EX Pocket. |
Number | GO 018 |
---|---|
Expansion | Genma Onslaught |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Give 1 friendly red unit +2/+1, then give -1 Attack to adjacent units. |
Number | GO 019 |
---|---|
Expansion | Genma Onslaught |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Give 1 friendly red unit +1 Attack. Deal damage to the unit that was in front when this card was used equal to the selected friendly unit's Attack. |
Number | GO 014 |
---|---|
Expansion | Genma Onslaught |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | If there are 2 or more Spirit units in your Graveyard, give 1 friendly unit +2 Attack. If there are 4 or more Spirit units in your Graveyard, additionally give your Hero +2 Life and <Art Charge 2>. Spirit Units in Your Graveyard: 0 |
Number | SSV 018 |
---|---|
Expansion | Super Spooky Village |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Give 1 random red Unit Card in your hand or EX Pocket "Gain +2 Attack," "Attacking: Give the enemy Hero -2 Art Points," and "Attacking: Give your Hero <Art Charge 2>." (Each effective for 1 attack.) |
Number | SSV 016 |
---|---|
Expansion | Super Spooky Village |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 friendly unit +2 HP and "Counter Damage +2." |
Number | SSV 017 |
---|---|
Expansion | Super Spooky Village |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Deal 3 damage to 1 enemy unit. If there is a friendly unit with <Quest> on the field, additionally reset the enemy unit's attack gauge. |
Number | JR 020 |
---|---|
Expansion | Jurassic Rampage |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | Give your friendly red Hero "When a friendly unit is placed on the field: Deal 2 damage to 1 random enemy unit" for 20 seconds. |
Number | JR 018 |
---|---|
Expansion | Jurassic Rampage |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Return 1 friendly red unit to the EX Pocket, then give all Unit Cards in your EX Pocket +2 Attack. |
Number | JR 019 |
---|---|
Expansion | Jurassic Rampage |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 2 damage to 1 enemy unit. If 2 or more enemy units are on the field, additionally deal 2 damage split among all enemy units. |
Number | JR 015 |
---|---|
Expansion | Jurassic Rampage |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly red unit +1/+2. Add 1 A Warm Trail in your deck to your EX Pocket. |
Number | RYU 006 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Rare |
Soul cost | Card cannot be crafted. |
Effects | When played: Deal 1 damage to the unit in front. |
Number | RYU 001 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | When played: Deal 1 damage to the unit in front. |
Number | RYU 002 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | - |
Number | RYU 009 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | Deal 3 damage to 1 enemy unit. |
Number | RATHALOS 002 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | <Rush> |
Number | RATHALOS 003 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | - |
Number | RATHALOS 013 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Epic |
Soul cost | Card cannot be crafted. |
Effects | Give all friendly red units +1 Attack. |
Number | RATHALOS 012 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Rare |
Soul cost | Card cannot be crafted. |
Effects | Give 1 friendly red unit +2 Attack. |
Number | RATHALOS 011 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | Give all friendly red units +2 Attack. (Effective for 1 attack.) |
Number | JILL 005 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Epic |
Soul cost | Card cannot be crafted. |
Effects | When played: If your Explore Count is 3 or higher, deal 4 damage to the enemy unit in front. Explore Count: 0 |
Number | JILL 001 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | When played: Explore for Ammo. |
Number | JILL 002 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | - |
Number | JILL 003 |
---|---|
Expansion | Basic |
Element | RED |
Rarity | Common |
Soul cost | Card cannot be crafted. |
Effects | <Combo> |
Number | COR 021 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | When on the field: enhances damage-dealing effects for cards in your hand, EX Pocket, and friendly units by +1. |
Number | COR 018 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | After dealing damage to the enemy Hero: Deal 1 damage to all enemy units. |
Number | COR 001 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | - |
Number | COR 002 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | <Rush> |
Number | COR 003 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | When played: Deal 1 damage to the unit in front. |
Number | COR 004 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | When played: Give 1 other random friendly unit +1 Attack. |
Number | COR 006 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Decimate: Deal 2 damage to a random enemy unit. |
Number | COR 008 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Death: Deal 1 damage to all units and Heroes. |
Number | COR 011 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Death: Deal 1 damage to the unit in front. |
Number | COR 042 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Give +2 Attack to a friendly unit (effective for 1 attack) and <Flight>. |
Number | COR 043 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal X damage to an enemy unit, where X is the number of times Chain Fire was used in this battle +4. Used: 0 |
Number | COR 039 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give +2 Attack to all friendly units. (Effective for 1 attack.) |
Number | COR 027 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | <Art Charge 1> Deal 3 damage to an enemy unit. |
Number | COR 031 |
---|---|
Expansion | Core |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | <Art Charge 2> Give 1 friendly unit +2 Attack. |
Number | DON 003 |
---|---|
Expansion | Day of Nightmares |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | <Combo> |
Number | DON 006 |
---|---|
Expansion | Day of Nightmares |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Death: Explore for Fighting Spirit. |
Number | DON 022 |
---|---|
Expansion | Day of Nightmares |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 friendly unit +2 Attack. If your Explore Count is 3 or higher, additionally give that unit <Flight>. Explore Count: 0 |
Number | DON 018 |
---|---|
Expansion | Day of Nightmares |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 2 damage to an enemy unit. If your Explore Count is 1 or higher, deal 5 instead. Explore Count: 0 |
Number | TDA 017 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Legendary |
Soul cost | 3200 |
Effects | <Growth>: 3 Lv.2: Turns into the unit in front. Activate the When played ability of that unit. |
Number | TDA 001 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | <Flight> When played: Explore for Detonation. |
Number | TDA 002 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | <Growth>: 3 Lv.2: Gains +1 Attack. Lv.3: Gains +1 Attack. |
Number | TDA 003 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | When played: Deal 1 damage to the enemy Hero if there are any enemy units with 4 or less HP. |
Number | TDA 004 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | - |
Number | TDA 005 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Death: Give 1 random friendly unit +1/+1. |
Number | TDA 022 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 2 damage to an enemy unit. If a friendly unit on the field has reached maximum Growth, deal 7 damage instead. |
Number | TDA 024 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Give 1 friendly unit +2 Attack and "Death: Put 1 Fury in the EX Pocket." |
Number | TDA 018 |
---|---|
Expansion | The Devils Awaken |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Give 1 friendly unit with <Growth> +2/+3. |
Number | TFS 002 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | <Combo> <Ascended>: +1/+2 |
Number | TFS 010 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Death: Explore for Trauma. |
Number | TFS 001 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Death: Give 1 random friendly unit +2 Attack. |
Number | TFS 006 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | When a friendly unit other than itself dies: deal 3 damage split among all enemy units. |
Number | TFS 023 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Give a friendly unit <Agility>. If friendly units have had the <Ascended> status 3 times or more this battle, it also gains +1/+1 and deal 3 damage split among all enemy units. Ascended Count: 0 |
Number | TFS 021 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Rare |
Soul cost | 200 |
Effects | Upon resolution, deal damage to an enemy unit equal to twice the remaining MP (AMP included) of the player who activated this effect. After resolving this effect, the MP of the player who activated this effect becomes 0. |
Number | TFS 018 |
---|---|
Expansion | The Force Seekers |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Deal 2 damage to an enemy unit. If a friendly unit on the field has the <Ascended> status, deal an additional 4 damage. |
Number | HBM 010 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | <Memory>: 4 Deal 3 damage split among all enemy units. Memory Count: 0 |
Number | HBM 005 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Common |
Soul cost | 50 |
Effects | Death: Explore for Combo. |
Number | HBM 023 |
---|---|
Expansion | Haunted by Memories |
Element | RED |
Rarity | Epic |
Soul cost | 800 |
Effects | Deal 7 damage to an enemy unit. If that unit is destroyed by this effect, deal damage to your Hero equal to the MP cost of the destroyed unit. |